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About

Game Dev & Multimedia Artist based in Montpellier.

Developer and artist based in Montpellier, I design interactive experiences since 2018. My work explores the boundary between video games, generative art and software engineering.

Beyond technical expertise, I also come from an academic background blending fine arts and video games. My creative projects are thus fed by a research-oriented approach, reinforcing design coherence.

Freelance since 2024, I work for studios as well as cultural institutions, artists, events, or on my own projects.

— three axes

What runs through me

Ecology

Designing in a finite world. The games and tools I build try to tell the ties between the living, matter, and digital uses.

Politics

Choosing what we make possible. Techniques are never neutral — every choice of architecture, license, or dependency is a political gesture.

Social

Creating with, not just for. Residencies, workshops, collective works: the process matters as much as the result.

Approach

I work on engaged and sensitive projects.

I sincerely believe in a link between the work and the technique, between the message and the medium. Here, I try to use video games and real-time devices to put the audience as the central actor of the piece. Through interaction, I hope to make the aesthetic experience fully alive for the audience.

— stack

Tools & terrain

DomainTechs
EnginesUnity, Unreal, Godot
Real-TimeGLSL, Compute shaders, VFX
VR / XROpenXR, Meta Quest, PCVR
LanguagesC#, C++, Python, JS
SystemsProcedural generation, Tooling, Simulation
CraftWoodwork, 3D Printing, Electronics, Arduino

— journey

Milestones

  1. 2022-2024MA in Game Studies — thesis on nature & climate change
  2. 2024Developer & Technical Artist at Ludogram
  3. 2024Started freelance activity
  4. 2025-2026Audiovisual post-production technician
  5. 2026-2027New projects!

— keywords

Themes

A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

- Robert A. Heinlein
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Hold on.